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你现在用的选项是mesh convex hull ,你在那个对话框中选concave mesh 试试

把动力学属性权重画到顶点上,顶点是可以储存颜色信息的,它跟texture比就是他受顶点疏密限制,但在动力学方面完全不会有影响

3dmax里的一个物体导出fbx后变成了两部分,一个part0,一个part1。想知道怎样才能不变成两部分啊?Meshes may not have more than 65535 vertices at the moment....

getMesh是返回IMesh的指针,再通过getMeshBuffer获得某一部分的MeshBuffer,再通过getVertices就可以获得顶点buffer irr::scene::IMesh* mesh = body->getMesh(0); irr::scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i); irr::video::S3DV...

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添加组件的方法有2种: (Ⅰ)选择一个游戏对象,然后执行Component→Mesh→Mesh Filter 和Mesh Renderer。 (Ⅱ)通过脚本实现: [csharp] view plaincopy //添加MeshFilter gameObject.AddComponent(); //添加MeshRenderer gameObject.AddComponent();...

public class meshTriangles : MonoBehaviour { // Use this for initialization void Start() { Mesh mesh = GetComponent().mesh; mesh.Clear(); // make changes to the Mesh by creating arrays which contain the new values mesh.vertices...

for (int i = 0; i < GetComponent().mesh.vertices.Length; ++ i) { print(GetComponent().mesh.vertices ); print(transform.TransformPoint(GetComponent().mesh.vertices )); } transform.TransformPoint 用这个函数、、

mesh with desired vertex format and desired size mesh = new Mesh(arrayIndices.Length / 3, arrayVertices.Length, MeshFlags.SystemMemory, CustomVertex....

(); //网过滤器的网格 Vector2 _meshsize_ = new Vector2(1, 1); //代表2D向量和点 Mesh mesh = new Mesh();//网孔 mesh.vertices = new Vector3[...

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