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你现在用的选项是mesh convex hull ,你在那个对话框中选concave mesh 试试

3dmax里的一个物体导出fbx后变成了两部分,一个part0,一个part1。想知道怎样才能不变成两部分啊?Meshes may not have more than 65535 vertices at the moment....

getMesh是返回IMesh的指针,再通过getMeshBuffer获得某一部分的MeshBuffer,再通过getVertices就可以获得顶点buffer irr::scene::IMesh* mesh = body->getMesh(0); irr::scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i); irr::video::S3DV...

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public class meshTriangles : MonoBehaviour { // Use this for initialization void Start() { Mesh mesh = GetComponent().mesh; mesh.Clear(); // make changes to the Mesh by creating arrays which contain the new values mesh.vertices...

for (int i = 0; i < GetComponent().mesh.vertices.Length; ++ i) { print(GetComponent().mesh.vertices ); print(transform.TransformPoint(GetComponent().mesh.vertices )); } transform.TransformPoint 用这个函数、、

mesh.vertices = new Vector3[] { new Vector3(((_meshsize_.x/2) * -1), (_meshsize_.y/2) , 0),new Vector3((_meshsize_.x/2) , (_mesh...

1. 网格选择修改器 Mesh Select(网格选择)修改器能修改子对象选择集,包含Editable Mesh(可编辑网格)特PPP的子集,有Mesh Select Parameters(网格选择参数)...

implicitmesh(inline('(x-3).^2/2^2-(y.^2+z.^2)/5^2-1'),[-... p=patch('Faces',f,'Vertices',v,'CData',v(:,3),'facecolor','w',...

public GameObject watermesh。Vector3[] Vertices = new Vector3[4]。你可以根据自己所需的线段粗细来改变这一宽度.05f;}在此;Body;Vertices[3] = new ...

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